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From Our Blog
Facebook announces a complete redesign of the Oculus Quest interface
Facebook continues to significantly enhance the functionality of its Oculus Quest virtual reality headset. On the evening of March 16, it unveiled a major update to the device’s universal menu, resulting in a complete redesign and the ability to display multiple 2D windows simultaneously. The new interface is designed to be more precise and gives quicker access to the main settings, such as sound and brightness. Frequently used applications are also highlighted at startup so that you can return to them without having to navigate.
The menu is also based on the Rift platform menu, which can now be displayed within an application without having to leave it. This was previously not the case. The old Quest interface was based on the mobile platform initially developed for the Samsung Gear VR, and therefore suffered from the associated limitations. Among other things, this redesign will make it easier to use social features, such as adding a user to a friend list or projecting what you see on a screen for people around you or even start a live stream.
Quest Platform a priority for Facebook
Facebook has high hopes for the success of Quest. Expectations are justified, as evidenced by the fact that 20 applications have exceeded $1 million in revenue since the launch of the device. That translates into significant efforts and the regular addition of new features. An update at the end of November allowed the headset to be connected by cable to a computer to enjoy Rift ecosystem games, which are more chippy but require much more power than the Quest mobile chip. In early December, hand tracking, the ability to interact with the virtual environment using your hands directly, was made available.
Simplified management of DLC and in-app purchases
For developers, the Quest platform now supports downloadable content (DLC) and direct application purchases (DPI). Both of these monetization components will also be available by the end of the month. They will be grouped under the Add-ons option on the Developer Dashboard. This add-on will also allow consumers to search and purchase CSDs directly from the Oculus Store.
Finally, Facebook announces that a prototype implementation of the OpenXR standard will be available for the Oculus Quest platform, again by the end of March. As a reminder, OpenXR is an open and free standard whose objective is to guarantee the compatibility of virtual reality applications on multiple platforms. A preliminary version is already available on the Rift platform since the end of 2019.
Multi-windowing for 2D applications
On its side, the management of several 2D windows is a (small) step towards the vision of a virtual environment that can be customized at leisure, and that will replace all our other screens. Initially, only the web browser will be able to take advantage of this feature. Still, it will be gradually extended to other 2D applications such as chat windows or the application shop.View Post
Augmented reality: mobile games know everything about you!
With the release, this summer, of Wizards Unite, a game based on the Harry Potter universe, Niantic has won new players using its augmented reality applications that include titles like Pokémon Go or Ingress. At first glance, excellent news from a developer who wants to get players moving and who sums up his mission in three words: exploration, exercise, and social. However, these games that bring the real world and the virtual world closer together do not only map the Earth; it also tracks its users.
The Kotaku site surveyed Wizards Unite players to understand better how data collection works. They asked ten European players to request their data from Niantic through the General Data Protection Regulation (GDR). They discovered information such as the number of calories burned during a session, the distance covered, the promotions they interacted with, and especially location data.
Privacy threatened by games
Kotaku revealed to these volunteers the information they were able to obtain by analyzing their data. Kotaku employees had almost unanimous reactions of surprise, players not imagining that the applications collected so much information, and especially that it was possible to learn so much about their lives. Some indicated that they had limited their use of the games. The players in question were able to access detailed data through the European regulation, but Niantic has stated that they do not share this data with third parties. All data resold to other companies is anonymized. Statistics such as how many people went to a particular place or how many interacted with an object at stake.
Data collection is a real invasion of privacy, and it is not enough to anonymize data to protect users. Researchers have shown that it takes only four locations associated with the exact time of their survey to identify a user from a data collection. The collection and resale of data in the form of games could lead to a dystopia where privacy has disappeared.
Data allowing to know all the habits of the players
On average, Wizards Unite recorded the location thirteen times per minute during the game, twice as much as Pokémon Go. For one of the players, they discovered at least one piece of information per hour at any time of the day or night, indicating that the game collects data even if it is not open!
By analyzing the data of one of the players, they were able to correctly identify the home and workplace, the path between the two, their daily habits, and even that they regularly eat fast food. In another case, they were able to conclude information when another user deviated from his usual activities. He went to the pharmacy in the morning and did not use the application in the evening. They correctly inferred that he or a member of his family was ill, which the player confirmed, indicating that it was one of his children.View Post
Augmented Reality: How Pokemon Go helps e-commerce
More than 75 million downloads in less than three weeks: the Pokémon Go mobile game broke all records.
We are also still talking about a breakthrough in the field of augmented reality. The technology used for Pokémon Go is not new, however. Already in the early 1990s, the principle of augmented reality was used in industry. However, Pokémon Go has successfully extended augmented reality technology to private use and made it accessible to everyone from a smartphone or tablet.
The field of online augmented reality naturally represents a significant marketing potential. Four new attempts have been made in recent years to apply this technology in e-commerce: from virtual furniture stores to online eyeglass testing via a webcam. Given the rise of augmented reality, the industry should intensively pursue such attempts. If companies made more use of this popular technology, they could gain new customer groups.
The term augmented reality generally characterizes the computer-assisted expansion of the perception of reality. While the user of virtual reality is immersed in a digital world, augmented reality presents reality, complemented by digital content. This is done via:
- the virtual representation of additional information in the real world
- the addition of additional information on images or videos
- the insertion of virtual objects
Fusion of the real world and the digital world
Virtual elements in a real environment? A straightforward and well-known example is offered in sports broadcasts. During a football television broadcast, for example, additional information often appears on the screen. A virtual line looks, for instance, in the event of offside. In the ski jumping discipline, a digital line appears on the screen to indicate where the best performance in the competition is located.
To experience augmented reality, also when traveling with a mobile device, a camera is required, as well as a tracking device and the appropriate software. Its application is possible in many fields, for example in the industry for assistance with complex work or in the military for disaster management. As mentioned above, augmented reality reaches a wide audience, especially in the entertainment industry. But it is also used in architecture or medicine. The advertising industry has also adopted this trend for a long time.
The new impetus of augmented reality in web marketing and hosting
In the marketing world, it has already been recognized for a few years that if the components of an augmented reality project are well implemented, it brings added value to customers. New impulses are needed in this area, and urgently, as it is becoming more and more difficult to reach potential customers or to retain them. This is due, among other things, to the flow of advertising messages that flow into consumers every day. A defensive attitude is gradually developing against advertising: we talk about Banner Blindness or blindness towards advertising banners. Visitors who purchase products through these ads are also very rare. Among the full range of shops, deals, offers, and promotions, loyalty and trust no longer play such an important role. We buy where the best offer is. The web hosting industry and ecommerce web hosts, as seen here www.opportunites-digitales.com/hebergement-ecommerce/, are also jumping on the bandwagon and attacking this juicy market!
Competition between suppliers is increasing day after day. For this reason, it is all the more critical to offer innovative and exceptional advertising formats. This is where augmented reality comes into play. The new arrangements and ideas attract the attention of customers and also provide added value, regardless of the sector of activity. As shown in the graph below, half of the estimated potential of augmented reality and virtual reality is dedicated to the entertainment sector, while an estimated US$16 billion is expected to be spent on businesses and the public sector.
The varied potential of VR & AR applications
Click here to download the computer graphics on the different potential of VR & AR applications.
How does augmented reality affect the customer?
Augmented reality combines the real world with digital components. This is the starting point for a particular fascination. Traditional marketing measures, even if unusual, are gradually falling into oblivion. But apart from the attention generated by the innovative nature of augmented reality, new ways of approaching customers are developing. As a brand or company, we can project information in real time into the daily lives of customers. It is an excellent opportunity to get in touch with the target and in an even more immediate and personal way.
But why would customers allow this intrusion into their daily lives? The following examples show you how customers can benefit from this technology in e-commerce.
Augmented reality in e-commerce
The principle of augmented reality can be used for an online store to optimize customer experience. Mobile devices play a vital role in this. More and more customers are surfing the Internet and shopping from their smartphones or tablets, looking for products or information. This mobile use has long since surpassed the use of desktop computers. A considerable target can be reached via smartphones. Mobile commerce and online augmented reality go hand in hand.
But let’s get back to the applications themselves: virtual fitting is one of the classics among augmented reality e-commerce applications. Thanks to its camera, the user can check how the selected product matches his body. However, there is still a risk for virtual clothing, which is not always accurately represented. However, the principle works very well with small accessories, as well as with online opticians offering a virtual trial of glasses:
If you search in an online eyewear store, the “3D fitting” option is often provided to the user. The service is loaded via a Flash application, and the user only needs to allow the application to access the camera. The app then automatically places the glasses or sunglasses in front of the digital representation of the face you are filming.View Post
How virtual reality will revolutionize the way you play sports
Virtual reality has many possibilities of use, but we rarely mention one of them that is the sport. Yes, although most people commonly associate RV with entertainment or play, it can help you stay fit, stay active and even train without stepping foot in a gym or on a sports field.
You can play sports in virtual reality
You may remember that the Nintendo Wii and its controllers triggered a craze for fitness at the time, but virtual reality takes it to the next level with more immersive environments and more accurate tracking. In 2017, the overweight player Job Stauffer attributed an impressive 22 kg of weight loss to his favorite VR game, Soundboxing, for 5 months. After trying it myself, I understand how virtual reality will revolutionize the way we do sport.
Good for head and body
It’s always hard to get into a sports routine because I find fitness room environments rather daunting. I prefer to exercise at home in my spare time, but repetitive movements in front of the wall or on television are still a chore.
Hardware equipment for virtual reality can be expensive, but if you have it, it eliminates some psychological barriers to exercise. Has it ever been difficult to motivate yourself to run out during the cold, rainy winter months? Put on your headset and move around in the warmth of your living room.
VR sports clubs
For some people, having the right company can be an essential motivating factor when it comes to getting into shape. Your favorite tennis partner or other sports buddies are moving abroad, and now you can’t train together? Many RV sports can be played online with friends, and social spaces in RVs often include simple sports games such as a table tennis equivalent.
Even the pros do it
There isn’t perhaps a better argument for the effectiveness of virtual reality in sport and fitness than its adoption by the professional athletes on whom its livelihood depends. Yes, as incredible as it may seem, VR has been used incredibly effectively to help athletes train.
STRIV is a pioneer in the VR field. The company offers virtual reality training in many professional areas, including sports.
VR sport does not exempt from “real” sport
Of course, as exciting as virtual reality sport is, RV sport does not provide traditional physical activity. Until the equipment is more affordable, running outside is still a more economical solution.
Nevertheless, if you have wanted to do more exercise, but continue to delay it because it seems too dull, socially awkward or uncomfortable, you may find that virtual reality can add that factor of pleasure and stimulation that makes you move and motivate.View Post
VR helmets in aircrafts: a safety hazard according to KLM
VR helmets in the aircraft industry may be posing a threat to onboard safety. A study conducted by the Dutch company KLM just revealed it.
More and more airlines are offering virtual reality headsets to their passengers. RV allows travelers to forget the limited space of the aircraft by immersing themselves in a virtual world. It may be particularly relevant in the case of long-haul flights, where you quickly get bored.
However, before investing in a fleet of VR helmets for its aircraft, the Dutch company KLM preferred to carry out tests in collaboration with the Dutch Aeronautics Centre (NLR). Its objective was to measure the impact of virtual reality on passenger behavior and to identify possible risks to flight safety.
To do this, KLM gathered 40 volunteer employees and placed them in a simulator that simulates the interior of an aircraft cabin at Amsterdam’s Schiphol Airport. For two days, KLM repeated tests lasting 10 to 20 minutes several times.
During these tests, passengers wore RV helmets. While immersed in the virtual world, three different flight scenarios were taking place. In the first scenario, the flight was uneventful. In the second, slight turbulence occurred. Finally, the third scenario was spiced up by the rapid depressurization of the cabin, which happens in the event of an air crash.
VR helmets in the aircraft: passengers do not even notice turbulences
During the first scenario, the calmest, there was nothing to report except that staff were forced to make more effort to communicate with passengers wearing RV helmets (which is logical). Besides, KLM noted a risk of collision between passengers during improperly measured movements.
In contrast, in the second and third scenarios, KLM and NLR were surprised by passenger behavior. So intensely immersed in the virtual reality, the latter did not notice the turbulence, jolts, noises and falling oxygen masks.
The end of September 2018 will publish the final results of this test, but KLM and NLR already believe that VR helmets in the aircraft can affect communication between crew and passengers and threaten the level of safety on board.
As a reminder, a few days ago, Sony’s CEO also pointed to the occlusive nature of VR helmets as one of their defects. The Japanese giant is considering creating a PSVR 2 to superimpose the virtual on the real to avoid this problem. Thus, to offer the VR in its aircraft, KLM will probably wait for the next generation of helmets.View Post
Virtual reality and augmented reality: what are the differences?
We talk more and more about augmented reality and virtual reality, but what is the difference? One – augmented reality – contains a lot of reality and the other not at all.
The principle of virtual reality
We call virtual reality a form of simulation in which the spectator has the impression to be in front of a real scene, even inside. At a minimum, the computer displays on a screen animated images whose changes, calculated at each moment by the computer (in “real time”), depending on the user’s actions. For example, a driving simulator gives the impression that the screen is a windshield in front of a real road. Sounds, seat movements or a return of effort in the joystick can reinforce the sensory impression.
A few figures
The virtual reality market is estimated at 5.2 billion dollars by 2018 (a figure provided by the British research institute KZero).
By 2020, the number of virtual reality helmets should reach 26.5 million (according to the Business Insider website).
Virtual applied to the luxury field
Applied to luxury, the virtual is also interesting to immerse the customer in the universe of the brand or a range of products. An experience that combines virtual support with real emotions…
For example, Dior launched its “Dior Eyes,” a virtual reality helmet that plunges the user into the heart of luxury, especially behind the scenes of ready-to-wear fashion shows, to meet models, photographers, designers, etc. A way for Dior to show a small glimpse of the internal functioning of the house.
Augmented reality is a true image, supplemented in real time by data displayed by a computer. For example, an aircraft pilot looks ahead through a transparent screen with information: city names appear to float above them, and another aircraft flying nearby is surrounded by numbers indicating its speed, altitude, and heading. When this transparent screen is installed on the dashboard of an aircraft or vehicle, it is called a head-up display. Such a screen can also be integrated into a pair of binoculars.
The primary objective of augmented reality applied to the retail sector lies in attracting the attention of passers-by to encourage them to push the door of stores.
The tool, very powerful, would also slow down the phenomenon of showrooming, which consists for a consumer, to see the product in a store then to return home to find more information and order it online.
With augmented reality, all the necessary information will be made available to the customer at the point of sale. Many applications already exist, they allow a “scan” of the product to view information (consumer reviews, price comparison…).
By improving the in-store consumer experience, outlets also improve their brand image. If the experience is stimulating and appealing to the consumer, there is twice as much chance that the consumer will regularly return to the store.
The scenarios and possibilities in reality increased are multiple and allow, finally, to collect consumer data: What actions? What behaviors? What preferences? Answers to these questions allow outlets to better target their campaigns and offer personalized services to their customers.View Post
Virtual reality: Oculus Rift and HTC Vive Hacked
American researchers have demonstrated that it is possible to take control of a virtual reality headset using malware and alter the content that the user sees.
Is it possible to hack into a virtual reality headset and modify visual cues to the point of causing the user to bump into walls or other surrounding obstacles? The answer is yes, at least according to the conclusions of a team of researchers at the University of New Haven in Connecticut (United States) who tested the defenses of the two best-known models: the Oculus Rift (Facebook) and the HTC Vive.
These two virtual reality headsets were infected by malware propagated on the computer to which they were connected via an e-mail bomb.” They (the Oculus Rift and HTC Vive, NDRL helmets) were designed with little regard for safety and relied completely on the safety of the operating system and the user,” says one of the researchers.
Virtual borders manipulated
The attack that served as proof of concept for this work was conducted by targeting the OpenVR development kit used by the video game streaming platform Steam. Researchers have thus discovered unencrypted access to cameras, screens and virtual helmet border systems. These are used to prevent the user from hitting physical obstacles in the location.
In one of the demonstrations, the attackers managed to change these boundaries to get a player across the room while in the game he thought he was still. The attack succeeded in distorting the practical barriers of the Vive helmet, but not those of the Oculus. This study has been the subject of a previously published scientific article, while a second is currently being peer-reviewed. These papers will be presented next month at the IEEE Symposium on Security and Privacy.View Post
UAVs and Drones Races: FPV Racing
The drones keep surprising us. In the health field, first of all, some can carry defibrillators. Regarding culture, they integrate dance companies and compose ballets.
Nowadays, it is a sport that these small flying machines make their mark, more precisely in racing.
But what does FPV Racing consist of, this new discipline that fascinates its spectators?
Contrary to what one might think, during a drone race, the pilots don’t see the object they are directing, they embody it. It is, therefore, an FPV Racing race:”First Person View” literally means “seen in the first person.” This term is reminiscent of another from the video game world: the “First Person Shooter,” shooting games in which you can see through the eyes of the character you play.
Each of the pilots, therefore, has a pair of special VR glasses, which transmits in real time what the machine sees. The pilot becomes a drone and can steer the aircraft as if he were on board.
Drones specially designed for racing.
This immersion is only possible with drones specially designed for racing: made of extremely light composite materials such as carbon, they are equipped with super-powerful engines that can propel the drone up to 190 mph, a battery capable of releasing strong and fast discharges and a flight controller that allows the aircraft to spin.
To give the impression of being “in” the camera, a camera is installed at the front of the quadcopter. It transmits a video stream to the pilot directly in its glasses equipped with two screens – one for each eye, like a virtual reality helmet. In addition to the runway, the pilot can also view information such as the remaining battery or flight time completed. To share their aerial races with their communities, some of them even install an additional camera on their drone, which captures high definition images as they race.
But the FPV Racing is not limited to speed races like ski slalom. Other freestyle enthusiasts are also dedicated to freestyle. More aesthetic, this activity consists of creating increasingly impressive figures in the air. And there are many playgrounds: forests, car parks, and airfields are some of the favorite places.
Emerging sport in search of recognition
While the practice is now tending to become more democratic on a global scale, there are still some legislative problems. Since it is forbidden to fly drones in urban areas, it is in the countryside that they must take place, day and night, according to the site. Other obligations: zones must be delineated so as not to take the risk of UAVs coming into contact with humans. They must also not fly at more than 150 m above sea level in order not to disrupt air traffic.View Post
ACER at IFA2017 in Berlin
From computing to mobile phones to VR headset watch the vast array of products presented by ACER at IFA2017 in Berlin.
Listen to Jason Chen the CEO of ACER introducing most of the new Virtual Reality breakthrough products that will be released by the company over the course of the next few months.View Post
DJI drone manufacturer releases DJI Goggles
A few months ago, drone market leader DJI released a new accessory for its range of amazing unmanned aerial vehicles called DJI Goggles!
DJI Goggles: a VR headset for drones
DJI, the well known manufacturer of drones, has launched an accessory that on paper at least, looks particularly tempting: the DJI Goggles. This helmet simply allows to see through the camera of the drone.
The headset itself contains two screens with a resolution of 1920 x 1080 each, which amounts to watching a 216-inch screen at a distance of 3 meters. There’s plenty to take your eyes! The connection between the device and the drone is provided by the OcuSync wireless home transmission system.
Control the camera motion with your head
The quality of the display depends on the distance between the drone and the user. Closer, the video will be in 1080p at 30 frames / second; Later, it will be satisfied with 720p, but in 60 FPS. The latency time is 110 ms and the headset is up to six hours. The device works with the Mavic Pro and the Phantom 4 drones.
A tactile pad on the side of the helmet controls the flight modes, including the flying wing for the Mavic Pro: it simulates the behavior of an aircraft by flying “only forward”, all accompanying Of an augmented reality trajectory. The movements of the head can also control the Phantom 4 drones, the head becoming the “handle” of the device.
The Goggles will be available from May 20 2017, at the price of 800 dollars roughly! It will be compatible with the new DJI Spark.View Post
X-rated movies: how to watch free porn in virtual reality
Many wonder how to find porn content in virtual reality.
Here is a tutorial that will allow you to enjoy the best VR experiences and watch free X movies on her virtual reality helmet.
Virtual Reality applications are legion in this industry
Virtual reality allows many things. The immersion that this technology provides has different fields of application, professional, of course, but also playful. Thus, the video game takes on a whole new dimension when the user is immersed 360 degrees in a universe. The horror genre also benefits greatly from this immersion, but there is a sector that many dares hardly evoke: porn.
If there is a style that always attracts and does not suffer any loss of speed over time, it is pornography. People equipped for virtual reality do not necessarily realize that they have in their hands a whole new way to consume videos of charm. With a movie X in 3D, the curves of the actresses take a unique direction! Virtual reality porn is also a way almost to live it in the first person. Indeed, the majority of the scenes are shot as if YOU were the actor.
So many of them are wondering where to get free porn movies in virtual reality; those talked about by all the specialized media. Through virtual reality, the feeling of being involved in a sex scene becomes real, more real than any POV (Point of View) in the third person.
Thanks to the RV, you will be able to take the time of a video to plunge you in the place of an actor, and if you want to push the experience, you can even get accessories to transcribe the sensations.
But today, we break taboos and codes to guide users of virtual reality to the discovery of free quality RV porn. For the most part, they have already tried to venture into the meanders of the Internet but were only entitled to short videos, bad quality or dubious compatibility. Here’s how to take it to enjoy a quality virtual reality experience for free.
The growing interest of free porn VR
VR porn has many advantages over classic porn and changes everything in this industry! Besides the novelty aspect, with the VR porn, you are the hero or at least the focus of attention.
In regular porn, in fact, you are simply the spectator of people indulging in sexual pleasures. In the majority of porn movies VR, you take the place of an actor (or an actress), and the other actors make you virtually love. The majority of RV porn scenes are followed in the first person (POV), and this changes a lot. You feel that you are making love and that you are the focus of attention in a scenario you have chosen.View Post
Virtual Realty: Application for Our Homes
singVisiting a hotel, an apartment, choosi a car … in a helmet or a case. Virtual reality is no longer a gadget: it is now an argument to convince consumers
The entrance is bright. A small corridor leads to the living room. On each side, doors. On the right are those of the bedroom and the bathroom. To the left, the toilets. I am visiting a two-room apartment in New York that is not yet out of the ground.
How? With a virtual reality headset.
As the apartment is furnished and decorated, it allows to realize the volume and the place. The American kitchen opened on the living room and its large gray sofa makes you want to stroll there. The spacious bedroom with its dark parquet floor and dressing room makes you want to sleep. After about a dozen minutes, the tour ends. I get disoriented, almost nauseous. Difficult to escape from a virtual world to come back to reality, the real one.
Relooking a house using virtual reality.
Like many home renovation companies such as Ikea, other companies have decided to embark on the virtual and augmented reality wagon to reinvent interior design.
Visualizing the house of one’s dreams with only the imagination and the ability to convey to architects and designers what one imagines can represent a real challenge that some companies hope to simplify through virtual reality.
Decorilla is an American company that has decided to bet everything in advanced technologies to design the interiors of its customers. After sending photographers to take pictures of the parts to be reworked and discussed with the customer’s ideas, the company will build 3D vision of it and then send it a simple email containing the final rendering. The buyer has only to put on his glasses of virtual reality and observe by himself the rendering and thus to realize whether it corresponds to his expectations, and if it is the case, is it That his vision was the right one.
House VR Cleaning?
I know cleaning your house is a boring chore than not a lot of us enjoy these days especially when working all day and with only 2 free days left over the weekend!
But imagine for a second, being able to visualize in advance how you are going the clean your home and arrange the spacing with the help of amazing VR. Pretty cool?
A lot of businesses are developing smart Apps to help their clients with the home cleaning needs. For example, let’s say you need to hire the services of a cleaning company to pressure or steam clean your outdoor area or your interior space. With the help of VR technology, companies will be able to assess your area and thus allowing them to give you the most accurate quote possible for the job!View Post
Introduction on Virtual Reality Applications
Virtual reality (VR) is a technology that plunges a person into a digitally created artificial world. It should not be confused with augmented reality.
It can be a reproduction of the real world or an entirely imaginary universe. The experience is both visual, auditory and, in some cases, haptic with the production of a return of effects. When the person is equipped with the appropriate interfaces, such as gloves or clothes, they can experience certain sensations related to the touch or certain actions (blow, impact …).
Virtual reality headsets
This immersion is done using a virtual reality helmet that places a stereoscopic 3D display system on the nose, in front of the eyes.
Some models are equipped with sensors that detect the movements of the head to allow the user to look around. The images are then recalculated in real time to synchronize with the direction of the glance.
Virtual Reality Rooms
There are also virtual reality rooms in which images are projected onto the walls, floor, and ceiling with a motion capture system that adjusts the perspective according to the movements.
Virtual reality and its applications: video games, simulators.
The virtual reality for the general public has grown from 2015 with the arrival of more efficient and affordable helmets. Google played the map of democratization by proposing a cardboard model called Cardboard that is used with a smartphone as a display system.
Several manufacturers including Samsung (Gear VR), HTC (HTC Vive), Sony (PlayStation VR) and Oculus (Oculus Rift) have released headphones with motion sensors mainly for video games and recreational applications. More expensive, they are connected to a computer or a game console.
Virtual reality also has many other applications: training with simulators, treatment of phobias, simulation of surgical procedures, architecture, archeology with the reconstruction of sites, virtual visits of museums, etc.View Post
Overcoming Fear of Flying with Virtual Reality
Virtual Reality has been used in different aspects of lives; from gaming to business down to the medical world. Doctors and Virtual Reality creators have been using this concept in training properly with their professions. Other medical universities are now utilizing virtual reality in providing their students with the best experience. These use VR in simulations of operations, surgeries and even on vein location and on simple pinning of dextrose.
Students who were part of these trials claimed that their first real experience of locating veins and putting in the needle was easy due to the simulation activity. With these, multiple universities used virtual reality in their systems for better student performances on needles or even in giving birth. Virtual Reality has been helpful in the field of medicine and operation since there are particular events where only one chance is given. Furthermore, virtual gaming has been used by the therapist to cure people particularly those who have fears.
VR in Therapies
Aside from business and medicine, Virtual Reality reached the psychological world, aiding in curing people with fears. Fear of heights, fear of slimy things, fear of socializing, and all other fears has been aided with virtual reality. Instead of talking their way out of a certain phobia, the therapist uses virtual reality to let their patients literally face their fears. The first step they do is to prepare their patients by talking about them and their fear. Later on, the therapist will include talking about having their patients experience their fears. Then when they agree, they will go on multiple sessions of virtual reality simulations of their particular fear until they fear it no more.
Socializing with Virtual Reality
One dangerous fear of a person is the fear of socializing with other people. This means that they fear to talk to them, seeing them, and hearing their voices. This particular phobia is either inborn or just a result of a particular experience. According to statistics, almost 80 percent of people who have this fear ended up losing their minds or killing themselves. Families who worried about their ill family member immediately consulted psychologist and therapist regarding with this matter. With virtual reality, socializing with virtual people is possible. They let their patients socialize with virtual people, engage in events, parties, etc.
Travel Fear no more
There are millions of aspiring travelers who opt to stop dreaming of being a traveler due to the fear of heights during airplane travels. Fear of heights can easily be cured by letting people climb mountains or be in skyscrapers, but the problem is how you will convince them into going. With virtual reality, fear of heights will be cured using simulations where the users will experience climbing the tallest mountains, jump in planes, be in skyscrapers, etc. The first ever person who successfully overcame the fear of heights is John Smith. He is a 19-year-old Canadian citizen who traveled to the center of United States of America (land travel) just to seek aid. After his 3 month therapy, he went back to their place riding an airplane and was seated on the window side.View Post
Future of Gaming - Virtual Reality and Other Trends
Virtual Reality vs. Augmented Reality
Speaking of another trend aside from virtual reality, augmented reality comes in. These two are compared and contrasted with each other due to their similar concept but opposite in system. Both of them are future forms of gaming that utilize a certain head gear or a device like smartphones, consoles, etc. Virtual Reality creates a virtual environment that people interacts with, putting the real world into a virtual world. On the other hand, Augmented Reality is placing in virtual objects in the real world. The most famous augmented reality game is Pokémon Go, where multiple players and Pokémon fans engage with the game they so long to play. Although there are a lot of suggestions telling game creators to make a virtual reality game of Pokémon that lets the user interact with the cutest and the finest Pokémon characters.
Collaborative Virtual Gaming
Virtual Reality is deemed as the future of gaming soon to be replacing normal games. As technology advances, gaming also goes along with the ride. Another feature of virtual reality gaming that momentarily keeps fans in the bay is the collaborative feature. It allows other users to collaborate with other players either from another side of the world or inside their homes. Just like how 4 players can play on multiplayer games offered in consoles like Xbox, PS4, and others, virtual reality gaming allows multiple players to collaborate using multiple gears. As this particular gaming device is connected to the internet, it allows the users to interact with others users around the world, making it seem like the protocol and the beginning of the Sword Art Online fever.
VR Fashion and Business
Business has been on the next level with the presence of Virtual Reality gears. If you ever thought that virtual reality is only applicable in games, then you are definitely wrong. With the popularity of Virtual Reality gaming, other fields in the business world also took advantage of it. They invested in creating and turning their own products like dresses and clothing into virtual things to allow potential customers to view, wear, and try on their products even from different parts of the globes. This concept is like normal games in gaming sites where you will change the dresses of characters. However, with virtual reality, that character would be the user which allows them to view that product being on them.
VR in filmmaking
Another field where virtual reality currently made changes is the field of filmmaking. Many directors and film creators have been using computer generated concepts and environments in their films. As we all know, impossible things are hard to attain in the real world; professional editors of videos are needed. With virtual reality, using realistic virtual environment along with virtual things that resemble the real world allows filmmakers to be in different places at the same time. They don’t have to spend too much on plane tickets and fares just to create their desired films. With virtual reality, their films will be virtually implanted but will look real due to the realistic concept of the virtual system.View Post
Virtual Reality Technology
Virtual Reality or VR are technologies in a computer that utilizes complex software to create or generate a realistic image, sound, feeling, and some other sensations just like in a real environment. If you are an avid fan of online gaming where almost all things present in there are computer generated, you surely notice the changes of how game makers create the environment. As time passes by, the environments they are creating are, slowly by slowly, turning into a more realistic environment. However, virtual reality is not just like normal games from before. It utilizes a certain component for the eyes and a certain platform for moving along with a speaker in the gaming platform that allows the user to see, walk, hear, and be part of the game they are in.
One popular Virtual Reality game was made by Oculus, to promote further their movie entitled Oculus. This game is a horror type of game where you will walk through different scary and spooky places and will surely let out multiple screams and yells during the game. This particular event made way for virtual reality to get known throughout the whole world, where multiple games got interested in its features. Oculus provided free trials for their games to test the fear of their fans. Their videos posted on social media sites garnered millions of views from people who want to take part in future gaming.
Another popular anime series based on a book and is related to virtual reality is SWO or Sword Art Online. This anime series has already 3 seasons. It is about a particular boy who got trapped in the world of virtual gaming due to the game creators who wanted all the players to die. Although this series may create a certain ounce of fear for soon to be players, those professional players who’re up for some challenges are surely excited to be part of the game.View Post